/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../render/IRender.h"

/**
======================================
Heads Up Display
======================================
*/
class Player;
class HUD
{
public:
    HUD(Player *player);
    HUD();
    
    /** Activate to the Player */
    void ActivateFor( Player *player ) { m_player = player; };

    /** Activate the HUD */
    void Show(bool b) { m_show = b; };

    /** Toggle the drop down inventory */
    void ToggleInventory(bool b) { m_showInventory; };

    /** Is the inventory showing */
    bool Showing() { return m_showInventory; };

    /** Draw the HUD */
    void DrawHUD(IRender* r, ICamera* cam);

private:

    /** Draw the Players inventory */
    void DrawInventory(IRender* r, ICamera* cam);

    /** Draw Health */
    void DrawHealth(IRender* r, ICamera* cam);

    /** Draw Gold coins amount */
    void DrawCoins(IRender* r, ICamera* cam);

    /*--------------------------
        Debug info
    ---------------------------*/

    /** Draw FPS counter */
    void DrawFPS(IRender* r, ICamera* cam);

    /** Draw Active Entities, image, etc. count*/
    void DrawResCount(IRender* r, ICamera* cam);
private:
    // the player 
    Player *m_player;
    // in debug mode
    bool    m_debugMode;

    // show the players inventory
    bool    m_showInventory;
    // show the hud
    bool    m_show;

public:
    virtual ~HUD(void);
};
